THE ROLE OF TECHNOLOGY IN EDUCATIONAL SETTING AND IT’S BENEFITS FOR STUDENTS .
PDF (Russian)
DOI (Russian)

Keywords

Kahoot game , Wardwall , Grammarly, Padlet, Quizlet Quill. bot, Chatgpt, Bamboozle, Turnitin, Socrative.

How to Cite

THE ROLE OF TECHNOLOGY IN EDUCATIONAL SETTING AND IT’S BENEFITS FOR STUDENTS . (2024). MEDICINE, PEDAGOGY AND TECHNOLOGY: THEORY AND PRACTICE, 2(5), 453-458. https://universalpublishings.com/~niverta1/index.php/mpttp/article/view/5846

Abstract

This article discusses about important role of technology  in educational settings. It explores the benefits of it and it’s effective sides for teaching. The author presents arguments supporting the inclusion of online tools in curricula and highlights the impact of it for overall academic success. Additionally, the article acknowledges potential challenges and offers suggestions for overcoming them. Overall, it advocates for the significance of meaning-focused language instruction that refers to an approach in language teaching and learning that prioritizes the communication of meaning over the explicit focus on isolated language forms such as grammar and vocabulary and form-focused language instruction that refers to an approach in language teaching and learning that emphasizes the explicit focus on linguistic forms such as grammar, vocabulary, pronunciation, and syntax. Furthermore, this there are more benefits of technology both adult students and junior ones and their learning process and emphasizes its role in fostering language development and enhancing learning outcomes.

PDF (Russian)
DOI (Russian)

References

Harmon, Janis M.; Wood, Karen D.; Hedrick, Wanda B.; Vintinner, Jean; Willeford, Terri (February 2009). "Interactive Word Walls: More Than Just Reading the Writing on the Walls". Journal of Adolescent & Adult Literacy. 52 (5): 398–408. doi:10.1598/JAAL.52.5.4. ISSN 1081-3004 – via ERIC.

Andrea, B. (2011). The Role of Play and Games in Learning. Earl V. Pullias Lecture. California: University of South California.

Kamra, R. (2010). The Importance of Using Games in the English Classroom.

Knutas, A., Ikonen, J., Nikula, U., Porras, J. (2014). Increasing collaborative communications in a programming course with gamification: a case study, In Proceedings of the 15th International Conference on Computer Systems and Technologies.

Khalilova Kamola. (2023). The Role of Technology in Teaching English . American Journal of Language, Literacy and Learning in STEM Education (2993-2769), 1(10), 434–436.