Methodology of using digital tools and apps on English learning outcomes (in the case of Duolingo and Kahoot)
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Keywords

English language learning, digital tools, Duolingo, Kahoot, gamification, educational apps, learner engagement, language proficiency, EdTech, teaching methodology

How to Cite

Methodology of using digital tools and apps on English learning outcomes (in the case of Duolingo and Kahoot). (2025). Journal of Science-Innovative Research in Uzbekistan, 3(4), 665-670. https://universalpublishings.com/index.php/jsiru/article/view/11450

Abstract

In the modern educational landscape, the integration of digital tools and applications has become increasingly vital for enhancing language learning outcomes. This article explores the methodological approaches to using Duolingo and Kahoot—two widely used educational platforms—in teaching English as a second language. By analyzing their pedagogical design, gamification elements, and interactive features, the study evaluates how these tools influence vocabulary acquisition, learner engagement, and retention. The research employs a mixed-methods approach, combining quantitative data from language proficiency assessments with qualitative feedback from students and teachers. Findings suggest that the use of Duolingo facilitates consistent individual learning and self-paced progression, while Kahoot enhances classroom dynamics through real-time interaction and competitive learning. The study concludes with recommendations for educators on how to effectively integrate such apps into English language curricula to maximize learning outcomes.

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References

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