Boosting English Language Acquisition with Engaging Game-Based Activities
Abstract
This article presents the findings of a research study investigating the effectiveness of utilizing games in English language learning. The study demonstrates a significant increase in vocabulary, grammatical proficiency, and communicative skills among English learners who engaged in game-based activities
References
1. Becker,K (2005). “Games and Learning Styles”.
2. Idham,S,Y, Subramaniam, I. Khan, (2022). “The effect of role-playing techniques on the speaking skills of students at University “. Theary and Practise in Language studies,12(8),1622-1629
3. Jaques,P .A.(2020).”The impact of gamificationon student’s learning,engagement and behaviour based on their personality traits.Smart learning environments”,7(1)
4. Mao,W,Cui,Y,Chiu,M.(2021) “Effectsof game- based learning on students’Critical Thinking:A Meta- Analysis .Journal of Educational Computing”.
5. Leo.B,(2024,March 30). “ The benefits of board games for cognitive development “ .
6. “The impact of Game-based Learning on Student Motivation and achievment “ by A.L. Savery (2006)
7. “Gamification in Education: A Literature Review “ , by A.Deterding et al. (2011)
8. “Using Games to teach vocabulary in the EFL classroom “, by M.A.O’Malley (2006)
9. “A study of the Effectiveness of Game-based Learning in Grammar Instruction” by K.Lee
10. “The use of Online games for langage learning : A review of the Literature” by R.Kearney (2016)
11. “Engaging students in English through role-playing games”, by D.Richards (2014)