DESIGNING AND IMPLEMENTATION OF TIC-TAC-TOE-4X4 BASED ARTIFICIAL INTELLIGENCE USING PYTHON PROGRAMMING
Creators
- 1. Department of Electronic Information Communication, Huazhong University of Science and Technology Hongshan District, Wuhan 430074, P.R. China
- 2. Al-Farouk Private Institute, Zanzibar-Tanzania
- 3. 3 Institute of Finance Management (IFM), Dar-es-Salam-Tanzania
Description
In Tic-Tac-Toe of the classic game is built on computer-based flat form using python as apart of case study project using Artificial Intelligent techniques. The primary goal for this project is to create a computer artificial intelligent based on Tic-Tac-Toe 4x4 game that show two players on who will win and who will lose the game accordingly, using the standard Minimax algorithm, it was adopted and modified as a subset of rules from best gameplay practices: (1) attempt to win, (2) endeavor to keep a misfortune, (3) make a key move, and (4) make an irregular move. To make the game more fun and more winnable at easier difficulty levels, probabilities are introduced that the computer would find a valuable move and ignore it. In the end, the computer artificial intelligent uses a simple, lightweight decision tree to choose its next move, and the gameplay is fast, balanced, and enjoyable. furthermore, in the winning strategy in a chess game by means of symbolic model checking, and demonstrate the winning strategy in tic-tac-toe game through the symbolic model checking tool improved with the verification algorithm for winning strategy.
Files
5-18 Abubakarsidiq M JUSR JURNAL.pdf
Files
(1.2 MB)
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Additional details
References
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